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Boreal Creature, Boreal Annis Hag

This repulsive, hunch-backed crone has deathly white skin marked with patches of brown and yellow, like a fresh bruise. Despite her hunch, she looms much taller than a human.

Boreal Annis Hag CR 7

Source Irrisen - Land of Eternal Winter pg. 56
XP 3,200
CE Large monstrous humanoid (cold)
Init +1; Senses darkvision 60 ft.; Perception +13

Defense

AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 73 (7d10+35)
Fort +9, Ref +6, Will +6
DR 5/bludgeoning; Immune cold; SR 17
Weaknesses vulnerable to fire

Offense

Speed 30 ft.
Melee bite +14 (1d6+8 plus 1d6 cold), 2 claws +14 (1d6+8 plus 1d6 cold)
Space 10 ft., Reach 10 ft.
Special Attacks rend (2 claws, 1d6+12)
Spell-Like Abilities (CL 7th; concentration +7)
3/day—alter self, fog cloud

Statistics

Str 27, Dex 12, Con 20, Int 13, Wis 13, Cha 10
Base Atk +7; CMB +16; CMD 26
Feats Alertness, Blind-Fight, Great Fortitude, Intimidating Prowess
Skills Bluff +7, Diplomacy +7, Intimidate +18, Perception +13, Sense Motive +3, Stealth +7 (+11 in snow); Racial Modifiers +4 Stealth (in snow), +4 Survival (in snow)
Languages Common, Giant
SQ trackless step

Ecology

Environment cold marshes
Organization solitary of coven (3 hags of any kind)
Treasure standard

Special Abilities

Trackless Step (Ex) A boreal annis hag does not leave a trail in snow and cannot be tracked. She can choose to leave a trail if she so desires.

Though boreal creatures mostly resemble their temperate kin, the effects of sorcerous winter have bolstered them, making them stronger and much more dangerous. In basic shape and form they appear similar to their ancestors, but other characteristics reveal the creatures’ altered nature. Their fur and skin are much paler, often shades of blue, gray, or simply white, and it is not uncommon for parts of these creatures to be cloaked in frost, especially their jagged claws and shaggy hair.

Creatures in "Boreal Creature" Category

NameCR
Boreal Annis Hag7
Boreal Manticore6
Boreal Wolf2

Boreal Creature

Source Irrisen - Land of Eternal Winter pg. 56
Since Baba Yaga’s invasion, many creatures native to the eastern Linnorm Kingdoms have died out, unable to adapt to a land now dominated by ceaseless supernatural winter. However, despite this dramatic change in climate, a few particularly strong and hardy specimens managed to survive, and over the centuries the magical forces holding this realm in its grip have aided the evolution of species better suited to this harsh environment. This section provides examples of three such creatures and the inherited template for creating other boreal creatures.

Creating a Boreal Creature

“Boreal” is an inherited template that can be added to any Huge or smaller corporeal creature. This template cannot be applied to a creature with the fire subtype.

Challenge Rating: Same as the base creature +1.
Type: The creature gains the cold subtype. If applied to a creature with the animal or vermin type, the creature’s type changes to magical beast. Do not recalculate its Hit Dice, base attack bonus, saves, or skill points.
Attacks: A boreal creature’s natural attacks deal an additional 1d6 points of cold damage.
Abilities: Str +2, Con +2.
Skills: The creature receives a +4 bonus on Stealth and Survival checks in snow. An aquatic boreal creature receives a +4 racial bonus on Stealth and Survival checks at all times in frigid waters (its natural habit), instead of in snow.
Environment: The creature’s natural environment changes to a cold climate.
Special Qualities: A boreal creature gains the following special quality.
Trackless Step (Ex): A boreal creature does not leave a trail in snow and cannot be tracked. It can choose to leave a trail, if it so desires. This special quality does not apply to aquatic boreal creatures.